© David Michael Land 2025/2026. All rights reserved. REVOLT N REIGN Website went live March 16th 2026
Under Construction - Game Documentation
Complete Rulebook and Glossary coming soon!
Choose your path: rally, negotiate, strategize, or dominate your way to victory.
Rally
Gather your forces quickly and push for a surprise win before opponents react.


Negotiate
Forge alliances and make deals that shift power and keep your rebellion alive.
Use clever tactics to outwit opponents and seize control when they least expect it.
Dominate




Gameplay Quick Start
⚡ REVOLT N REIGN — 5 MINUTE QUICK START
Learn the basics fast. Master the full rules later.
REVOLT N REIGN is a strategy card game where players defend liberty and challenge oppression through clever planning and resource management.
Players build decks, generate Independence Points (IP), and fight across multiple paths to victory.
Players: 2–4
Deck Size: 60 cards
Starting LP: 100 Liberty Points
🎯 THE GOAL
Win the game by achieving ANY ONE of these victory conditions:
1️⃣ Reduce opponent LP to 0
2️⃣ Destroy all 3 opponent Unconstitutional Acts
3️⃣ Control 3 Petitions + 3 Scroll Pillars (LP ≥ 20)
4️⃣ Opponent draws from an empty deck
You only need one path to win.
🧠 THE CORE IDEA
Every turn you:
1️⃣ Draw a card
2️⃣ Gain Independence Points (IP)
3️⃣ Play cards using IP
4️⃣ Resolve all effects
The player who manages resources, timing, and strategy best will win.
🃏 CARD TYPES (6 TOTAL)
📜 Unconstitutional Acts (UA)
Each player starts with 3 UA in play.
They:
Drain Liberty Points each turn
Must be destroyed to win Attack Victory
🏛 Pillars
Your economic engine.
They generate IP each turn.
More Pillars = more plays.
⚖ Rights
Fast tactical cards that:
Deal damage
Gain LP
Draw cards
Some also count as Petitions.
⚔ Attack
Deal damage to:
Defense cards
UA cards
LP (some cards)
🛡 Defense
Protect your board with Defense Points (DP).
Damage must destroy Defense before hitting UA or LP.
🕊 Freedom
Unique historical hero cards with powerful hybrid effects.
Only 0–4 per deck.
Bill Cards
Bills represent legislative actions.
Rules:
Played once per turn
After resolving, they return to the player's hand
Cost Escalation
Each time the same named Bill is played again, its IP cost doubles.
This doubling applies individually to each Bill card name.
Deck limit: 0–4 unique Bills
🔄 TURN STRUCTURE
Every turn follows five simple phases:
1️⃣ DRAW
Draw 1 card.
If you cannot draw → you lose.
2️⃣ INDEPENDENCE
Gain IP from your Pillars.
IP is used to play cards.
Unused IP does not carry over.
3️⃣ PLAY
Spend IP to play cards.
You may play:
Pillars
Attacks
Defense
Rights
Freedom
Or save your IP.
4️⃣ RESOLVE
All card effects happen in this order:
Blocks
Attack-on-Attack combat
Damage
LP gain
Petition check
Effects & UA drain
Victory check
5️⃣ END
Discard down to 7 cards.
Turn passes to opponent.
⚔ SPECIAL COMBAT: ATTACK ON ATTACK
Attack cards can fight each other.
Cost:
Attack IP cost +1
Both cards deal damage simultaneously.
The stronger card survives with remaining damage.
📜 PETITION VICTORY
You win instantly if you control:
3 Petition cards
3 Pillar Scroll cards
LP ≥ 20
This represents a successful constitutional challenge.
🧭 THE FOUR BRANCHES
Each branch specializes in a different strategy.
🦬 Bison
Direct LP damage
🦅 Eagle
Mill, exile, control
🔔 Liberty Bell
Destroy UA cards
📜 Scroll
Petitions and disruption
⚖ GOLDEN RULES
1️⃣ Attacker chooses which Defense is damaged
2️⃣ Damage cannot be split
3️⃣ Card text overrides the Rulebook, Glossary, and Quick Start Guide
4️⃣ Active player wins ties
5️⃣ No instant responses except drawing cards
🚀 FIRST GAME TIP
For your first match:
Focus on building Pillars early
Play Defense to survive UA drain
Choose one victory path to pursue
Learning multiple strategies comes with experience.
📖 WHAT TO READ NEXT
After learning the basics, the full rulebook explains:
Deck building
Advanced combat
Special mechanics
Tournament rules
After the Rulebook, refer to the Complete Glossary
Layer 1 — 5-Minute Quick Start
Learn instantly.
Layer 2 — Full Rules
Detailed mechanics.
Layer 3 — Glossary
Reference during play.
Lead your rebellion with strategy and surprise.


Build Deck
Craft your 60-card force to dominate.


Win Big
Use four ways to crush opponents.




Revolt
N Unleash your strategy.




